Which Team Fortress 2 map is which?
From Jonnydigital.com, the only reliable source
This map identification guide should help you to describe a Team
Fortress map quickly and accurately to someone who has played on that
map but cannot remember the name.
- 2Fort
- A capture the flag map. Each team has a building with two front
doors, separated by a water moat with a rooved bridge across it.
There are sniper battlements above the front doors and both a regular
staircase and spiral staircase inside the base.
- Badlands
- A desert arena and capture point map. The middle point is
on a wooden bridge and the second points are on top of a spiral.
- Badwater Basin
- A single-stage payload map. The cart heads left and through a
tunnel at the beginning.
- Double Cross
- An industrial capture the flag only map. There is a bridge in
the centre of the map, with a pile of boxes and sand on it at
its midpoint.
- Dustbowl
- A three-stage desert attack/defend map. Stage 1 is where
Blue starts by capturing A in a hut on the left with a canyon to
the right. Stage 2 is where he leaves spawn, goes into a trench
and comes back out again, with point A ahead and to the left,
and point B to the right and through mines. Stage 3 is where
they begin in an underground grey building and point A is
behind a building on the left, and follow a snaking path to
point B which is across a grey bridge.
- Egypt
- The one with the hieroglyphs.
- Fastlane
- A capture point map with many wooden buildings. The centre
point is sparsely protected by wood panels and the last point is
in a large dark room with a wire mesh walkway above it.
- Gold Rush
- A three-stage desert payload map. If it's not the one where
you push through a long tunnel at the start, it's probably a
stage of Gold Rush.
- Gorge
- An alpine/industrial attack-defend map. Capture point A is
on a concrete bridge, and capture point B is indoors in a pit.
- Granary
- An industrial arena and capture point map. The centre point
is surrounded by red and blue shipping crates.
- Gravel Pit
- A capture point map. Blue must capture both A and B before
capturing C in a rickety tower outside Red spawn. Red usually loses
at least either A or B.
- Harvest
- A king of the hill map set on an abandoned farm.
- Hoodoo
- A three stage desert payload map. Blue starts by pushing the cart
up a narrow hill and then to the left.
- Hydro
- The only territorial control type map. You capture one enemy
point while guarding your own. Multiple stages.
- Junction.
- A dark indoors attack/defend map. There are three control points.
- Lumberyard
- An alpine arena-only map. The capture point is indoors and
the only health box is balanced on a log over a cliff edge.
- Nucleus
- A high-tech looking arena and king of the hill map. The
centre point is in the middle on a platform underneath a high-tech
glowing device, and is only accessible by four catwalks.
- Offblast
- A desert arena-only map. The centre point is underneath a missile
and the outside is a path cut around a mountainside.
- Pipeline
- A three-stage double-payload map. Both teams race their cart.
- Ravine
- A desert arena only map. (I haven't actually played this map.)
- Sawmill
- A capture the flag, arena and king of the hill map. The
centre point has saws around it and a log hanging above it.
- Steel
- A five-point attack-defend map. Blue must only capture E to win.
Blue can only capture A to D in order to make it easier to capture E.
E is a circular platform over a pit which scouts can jump to before
the bridge is unlocked by a capture.
- Turbine
- An indoor capture the flag map. The map has a system of vents
and the spawn room has transparent walls facing the corridor.
- Viaduct
- A king of the hill map. It has a snowy central point.
- Watchtower
- An alpine arena map. The centre point is in a wooden shack
reachable by pipes. From spawn, players can run ahead along the pipe
or around to the left and right.
- Well
- An industrial arena, capture the flag, and capture point map.
The centre point is in a building which trains run through.
- Yukon
- A capture the flag map. (I haven't actully played this map.)
If you feel you can improve upon these descriptions, please use the
comments link below.
Page created: 14th February 2010
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