Which Team Fortress 2 map is which?

From Jonnydigital.com, the only reliable source


This map identification guide should help you to describe a Team Fortress map quickly and accurately to someone who has played on that map but cannot remember the name.

2Fort
A capture the flag map. Each team has a building with two front doors, separated by a water moat with a rooved bridge across it. There are sniper battlements above the front doors and both a regular staircase and spiral staircase inside the base.
Badlands
A desert arena and capture point map. The middle point is on a wooden bridge and the second points are on top of a spiral.
Badwater Basin
A single-stage payload map. The cart heads left and through a tunnel at the beginning.
Double Cross
An industrial capture the flag only map. There is a bridge in the centre of the map, with a pile of boxes and sand on it at its midpoint.
Dustbowl
A three-stage desert attack/defend map. Stage 1 is where Blue starts by capturing A in a hut on the left with a canyon to the right. Stage 2 is where he leaves spawn, goes into a trench and comes back out again, with point A ahead and to the left, and point B to the right and through mines. Stage 3 is where they begin in an underground grey building and point A is behind a building on the left, and follow a snaking path to point B which is across a grey bridge.
Egypt
The one with the hieroglyphs.
Fastlane
A capture point map with many wooden buildings. The centre point is sparsely protected by wood panels and the last point is in a large dark room with a wire mesh walkway above it.
Gold Rush
A three-stage desert payload map. If it's not the one where you push through a long tunnel at the start, it's probably a stage of Gold Rush.
Gorge
An alpine/industrial attack-defend map. Capture point A is on a concrete bridge, and capture point B is indoors in a pit.
Granary
An industrial arena and capture point map. The centre point is surrounded by red and blue shipping crates.
Gravel Pit
A capture point map. Blue must capture both A and B before capturing C in a rickety tower outside Red spawn. Red usually loses at least either A or B.
Harvest
A king of the hill map set on an abandoned farm.
Hoodoo
A three stage desert payload map. Blue starts by pushing the cart up a narrow hill and then to the left.
Hydro
The only territorial control type map. You capture one enemy point while guarding your own. Multiple stages.
Junction.
A dark indoors attack/defend map. There are three control points.
Lumberyard
An alpine arena-only map. The capture point is indoors and the only health box is balanced on a log over a cliff edge.
Nucleus
A high-tech looking arena and king of the hill map. The centre point is in the middle on a platform underneath a high-tech glowing device, and is only accessible by four catwalks.
Offblast
A desert arena-only map. The centre point is underneath a missile and the outside is a path cut around a mountainside.
Pipeline
A three-stage double-payload map. Both teams race their cart.
Ravine
A desert arena only map. (I haven't actually played this map.)
Sawmill
A capture the flag, arena and king of the hill map. The centre point has saws around it and a log hanging above it.
Steel
A five-point attack-defend map. Blue must only capture E to win. Blue can only capture A to D in order to make it easier to capture E. E is a circular platform over a pit which scouts can jump to before the bridge is unlocked by a capture.
Turbine
An indoor capture the flag map. The map has a system of vents and the spawn room has transparent walls facing the corridor.
Viaduct
A king of the hill map. It has a snowy central point.
Watchtower
An alpine arena map. The centre point is in a wooden shack reachable by pipes. From spawn, players can run ahead along the pipe or around to the left and right.
Well
An industrial arena, capture the flag, and capture point map. The centre point is in a building which trains run through.
Yukon
A capture the flag map. (I haven't actully played this map.)

If you feel you can improve upon these descriptions, please use the comments link below.


Page created: 14th February 2010