K240 game strings (English)

From Jonnydigital.com, the only reliable source


The Amiga game K240 stores the majority of its game strings in one big data structure in memory. Several other data structures refer to strings in this array, using the index numbers listed below.

0001  LIVING QUARTERS
0002  POWER STORE
0003  STORAGE FACILITY
0004  ANTI-MISSILE POD
0005  SOLAR PANEL
0006  SCAFFOLD
0007  SOLAR GENERATOR
0008  WEAPONS FACTORY
0009  MINE
000a  SATELLITE SILO
000b  SCREEN GENERATOR
000c  ORE TELEPORTER
000d  GRAVITY NULLIFIER
000e  DEEP BORE MINE
000f  MISSILE SILO
0010  REPAIR FACILITY
0011  SENSOR ARRAY
0012  ENGINEERING SECTION
0013  COMPLETE FACILITIES FOR THE COMFORT OF 50 EMPLOYEES.
0014  LIFE SUPPORT
0015  C.P.U.
0016  SEISMIC PENETRATOR
0017  ASTEROID ENGINES
0018  POWERPLANT
0019  COMMAND CENTRE
001a  CONSTRUCTION YARD
001b  LANDING PAD
001c  LASER TURRET
001d  SOLAR MATRIX
001e  RESIBLOCK
001f  STORAGE TOWER
0020  PROTECTED SOLAR MATRIX
0021  PROTECTED RESIBLOCK
0022  PROTECTED STORAGE TOWER
0023  STORES SURPLUS POWER FOR LATER USE.
0024  STORES ORE FOR LATER USE OR FOR TRANSPORTATION.
0025  DEFENSIVE WEAPON THAT AUTOMATICALLY TARGETS INCOMING MISSILES.
0026  HARNESS THE SUN'S POWER. GENERATES 2MW/DAY, OR 4MW WITH A POWER AMPLIFIER.
0027  BUILDING UNDER CONSTRUCTION.
0028  MORE EFFICIENT THAN SOLAR PANELS. GENERATES 4MW/DAY, OR 8MW WITH A POWER AMPLIFIER.
0029  HIGH-SECURITY FACILITY FOR THE CONSTRUCTION OF ALL WEAPONS AND WARHEADS.
002a  ROBOTIC DRILL-HEADS CAN EXTRACT COMMON TYPES OF ORE.
002b  LAUNCHING BAY FOR LONG-DISTANCE SPY SATELLITES.
002c  GENERATES A PROTECTIVE SCREEN AROUND SEVERAL NEIGHBOURING BUILDINGS
002d  TELEPORTS CONTAINERS OF ORE BETWEEN ASTEROIDS. A TELEPORTER IS NEEDED AT BOTH ENDS.
002e  CREATES A GRAVITY FIELD THAT HOLDS THE ASTEROID AND ALL NEIGHBOURING ASTEROIDS STATIONARY.
002f  HIGH-PERFORMANCE DRILL-HEADS FOR EXTRACTING VALUABLE ORES.
0030  CAPABLE OF LAUNCHING ANY TYPE OF MISSILE.
0031  MONITORS AND DIRECTS THE REPAIRING OF COLONY BUILDINGS.
0032  PROVIDES ATTACK WARNINGS AND OTHER SENSOR INFORMATION.
0033  PROVIDES VITAL AIR FOR UP TO 500 EMPLOYEES.
0034  NO ASTEROID ENGINES ON THIS ASTEROID!
0035  THE ONLY MINE SOPHISTICATED ENOUGH TO EXTRACT TRAXIUM AND NEXOS ORE.
0036  ALLOWS CONTROLLED MOVEMENT OF AN ASTEROID.
0037  USES ASTEROS ORE IN A FUSION PROCESS, TO GENERATE 32MW/DAY.
0038  THE NERVE CENTRE OF THE COLONY. SPECIALIST STAFF MONITOR ENEMY ACTIVITY AND CONTROL YOUR FLEETS.
0039  CAPABLE OF CONSTRUCTING SMALLER SPACECRAFT.
003a  PROVIDES ACCESS TO THE UNDERGROUND SHIP HANGERS.
003b  A GENERAL PURPOSE, AUTO-TRACKING, DEFENCE TURRET
003c  A HUGE MATRIX OF SOLAR PANELS TO USE SPACE MORE EFFECTIVELY. GENERATES 8MW/DAY, OR 16MW WITH A POWER AMPLIFIER.
003d  LIVING QUARTERS FOR 150 EMPLOYEES, AND FULL RECREATIONAL FACILITIES.
003e  CAPABLE OF STORING HUGE QUANTITIES OF ORES.
003f  PROTECTED BY A WEAPON TURRET.
0040  YOUR SITE IS OBSTRUCTED.
0041  YOU CANNOT BUILD IN SPACE!
0042  BUTTON ALREADY EXTRACTED
0043  NO MORE SPACE FOR EXTRACTED BUTTONS
0044  BUTTON SUCCESSFULLY EXTRACTED
0045  SELECT 'ALIEN' AND CHOOSE A SCENARIO...
0046  YOU CAN'T DO THAT!
0047  <<< CLICK ON SECTOR >>>
0048  A COLONY ASTEROID HAS BEEN OBLITERATED BY A COMET!
0049  A SCOUT REPORTS FINDING 1 ASTEROID.
004a  A SCOUT REPORTS FINDING 0 ASTEROIDS.
004b  (HANGER)
004c  ARMOUR:     /
      SPEED:      FN.
      FLEET:
      HARDPOINTS:
004d  WEAPONEERING SECTION
004e  EXPLOSIVE
004f  A CONVENTIONAL (AND CHEAP) WARHEAD FOR GENERAL USE.
      ORE NEEDED: 1 SELENIUM.
0050  AREA EXPLOSIVE.
0051  A STANDARD WARHEAD WITH A LARGER AREA OF DESTRUCTION.
      ORE NEEDED: 2 BARIUM.
0052  NAPALM
0053  AN ADVANCED INCENDIARY DEVICE USING PLASMA GAS TO MELT MOST STRUCTURES.
      ORE NEEDED: 1 QUAZINC.
0054  HELLFIRE
0055  A DEADLY SUBSTANCE CAPABLE OF SPREADING ACROSS AN ENTIRE ASTEROID. EFFECTIVE ON DENSELY POPULATED ASTEROIDS.
      ORE NEEDED: 3 QUAZINC.
0056  NUCLEAR
0057  THIS MULTI-MEGATON DEVICE WILL DESTROY MOST STRUCTURES ON THE TARGET ASTEROID, AS WELL AS SHIPS IN ORBIT.
      ORE NEEDED: 5 ASTEROS.
0058  SCATTER
0059  OVER THE TARGET ASTEROID THIS MISSILE SPLITS INTO SEVERAL CONVENTIONAL EXPLOSIVE MISSILES FOR AN IMPROVED HIT RATIO.
      ORE NEEDED: 3 SELENIUM.
005a  VIRUS
005b  THIS VOLATILE SUBSTANCE DISSOLVES THE VERY FABRIC OF AN ASTEROID, SPREADING SWIFTLY.
      ORE NEEDED: 1 TRAXIUM.
005c  MEGA
005d  THE POWER UNLEASHED BY THIS WARHEAD RESULTS IN THE DESTRUCTION OF AN ENTIRE ASTEROID. USE WITH CARE!
      ORE NEEDED: 1 NEXOS.
005e  STASIS
005f  NEW ADVANCES IN TEMPORAL PHYSICS ALLOW AN ENTIRE ASTEROID TO BE FROZEN, INCAPABLE OF ACTION, FOR A PERIOD OF TIME. ORE NEEDED: 2 KORELLIUM.
0060  VORTEX
0061  UNLEASHES AN ELECTRICAL STORM THAT WILL WANDER ACROSS THE TARGET ASTEROID, DAMAGING EVERYTHING IT TOUCHES.
      ORE NEEDED: 3 CRYSTALITE.
0062  ANTI-VIRUS
0063  USED TO HALT THE SPREAD OF AN ASTEROID VIRUS. IT WILL NEUTRALISE THE VIRUS AND THEN ITSELF.
      ORE NEEDED: 4 BARIUM.
0064  ONLY 10 OF EACH MISSILE TYPE ALLOWED!
0065  MISSILE CONTROL
0066  AREA EXP.
0067  --- NONE ---
0068  <<< CLICK ON TARGET ASTEROID >>>
0069  MISSILE CONSTRUCTION FUND RUNNING LOW!
006a  THIS ASTEROID IS IN A STASIS FIELD.
006b  -- IN STASIS --
006c  SELENIUM
006d  ASTEROS
006e  BARIUM
006f  CRYSTALITE
0070  QUAZINC
0071  BYTANIUM
0072  KORELLIUM
0073  DRAGONIUM
0074  TRAXIUM
0075  NEXOS
0076  GEOLOGICAL SURVEY
0077  NO GEOLOGICAL INFORMATION AVAILABLE. YOU HAVE NOT YET SURVEYED THIS ASTEROID.
0078  TO DO SO, SEND A SCOUT SHIP ON A SURVEYING MISSION.
0079  GRAVITY NULLIFIER IS:
007a  ACTIVE.
007b  INACTIVE.
007c  THE GRAVITY FIELD IS NOW AFFECTING NEARBY ASTEROIDS.
007d  GRAVITY FIELD ON STANDBY.
007e  SELECT NEW DIRECTION AND SPEED.
007f  ORBITAL SHUTTLE
0080  ASSAULT FIGHTER
0081  COMBAT EAGLE
0082  SCOUTSHIP
0083  DESTRUCTOR
0084  TERMINATOR
0085  TRANSPORTER
0086  FLEET BATTLESHIP
0087  THE FLEET MUST BE AROUND AN ASTEROID TO GUARD IT!
0088  ION CANNON
0089  DISRUPTOR
008a  NAPALM ORB
008b  CHAOS BOMB
008c  VORTEX MINE
008d  LASER
008e  PHOTON CANNON
008f  PLASMA CANNON
0090  STATIC INDUCER
0091  WARP GENERATOR
0092  DEFLECTOR
0093  SHIELD X10
0094  SHIELD X20
0095  SHIELD X30
0096  SHIELD X40
0097  SHIELD X50
0098  QUICK SELECTION
0099  F1
      F2
      F3
      F4
      F5
      F6
      F7
      F8
      F9
      F10
009a  FUNCTION KEYS
009b  BUILDING CONSTRUCTION FUND RUNNING LOW!
009c  CONSTRUCTION REQUIRES A WEAPONS FACTORY!
009d  ONLY 1 SPACE DOCK
      PER ASTEROID!
009e  MISSILE PODS NEED MORE
009f  
00a0  COLONY ANALYSIS
00a1  NO MISSILE SILOS ON ASTEROID
00a2  CONSTRUCTION
      VEHICLES
      INTELLIGENCE
      MISSILES
00a3  5K           100K   1M
00a4  LENGTH:           M.
      ARMOUR:           (    )
      SPEED:            FN.
      BUILD TIME:        DAYS
      ORE NEEDED:
      
      COST:        + (       ) =
      HARDPOINTS:
00a5  TARGET ASTEROID HAS BEEN DESTROYED!
      
      SURVEY REPORT INVALID.
00a6  NO MORE VEHICLE YARDS ALLOWED AT THIS TIME!
00a7  BUILDING:
      NEXT SHIP:
      TOTAL TIME:
      TOTAL ORE:
      
      COST (EACH):
      COST (TOTAL):
      HARDPOINTS:
00a8  SHIPS.
      DAYS.
      DAYS.
00a9  YARDS NEED MORE
00aa  VEHICLE CONSTRUCTION FUND RUNNING LOW!
00ab  CONSTRUCTION PROCEEDING NORMALLY.
00ac  SHIP INVENTORY
00ad  WARNING! HANGER BAY FULL.
00ae  ORBITAL SPACE DOCK
00af  PATROL ASTEROID
00b0  LAND ON SURFACE
00b1  LAND IN HANGER
00b2  JOIN FLEET
00b3  GO TO
00b4  GEOLOGICAL SURVEY
00b5  SPY MISSION
00b6  EXPLORE SPACE
00b7  START NEW COLONY
00b8  RETURN TO
00b9  GO TO SECTOR 
00ba  INVALID INSTRUCTION - YOU CAN'T USE THAT HERE!
00bb  DECONTAMINATION FILTER
00bc  SPECIAL ENERGY FIELDS LESSEN THE PENETRATION OF RADIATION INTO COLONY BUILDINGS.
00bd  PLASMA TURRET
00be  A WEAPON OF GREATER DEVASTATION THAN A LASER TURRET. EFFICIENT ON POWER USE TOO.
00bf  PHOTON TURRET
00c0  THE BEST ENERGY WEAPON AVAILABLE AT THIS TIME. FIRES PHOTON PACKETS CAPABLE OF DEVASTATING ARMOUR.
00c1  MEDICAL CENTRE
00c2  POSSESSES FULL DIAGNOSIS, SURGERY AND CRYOGENIC FACILITIES, MANNED BY A HIGHLY-TRAINED TEAM.
00c3  ENVIRONMENT CONTROL
00c4  THIS FACILITY MONITORS AIR, FOOD AND WATER GENERATION AND STORES SURPLUS FOR DISTRIBUTION IN AN EMERGENCY SITUATION.
00c5  PROTECTED ENV/CTRL
00c6  CONSIDERING THE IMPORTANCE OF THIS FACILITY, IT IS WISE TO PROTECT IT.
00c7  HYDROPONICS
00c8  FOOD IS GROWN FROM HIGH-PROTEIN, NUTRIENT-RICH ALGAE. PROVISION FOR 400 EMPLOYEES.
00c9  HYDRATION PLANT
00ca  EXTRACTS WATER FROM ICE TRAPPED DEEP IN THE ASTEROID. PROVISION FOR 500 EMPLOYEES.
00cb  SECURITY CENTRE
00cc  COLONY LIFE IS HARD AND DANGEROUS. EMPLOYEES MUST BE PERSUADED TO BEHAVE.
00cd  COLONY SUMMARY
00ce  POPULATION:         (MAX:       )
      SURPLUS:
      RADIATION:        %
00cf  RESOURCE   PROD  USAGE SURPLUS
00d0  POWER FAILURES
00d1  THERE ARE NO POWER FAILURES
00d2  ALL BUILDINGS ARE FUNCTIONAL.
00d3  BUILDING WITHOUT POWER!
00d4  SECURITY:
      FLEETS:
00d5  POSITION:                          FLEET:         /
      DESTINATION:                       RETREAT:      %
00d6  DEPLOY THE FLEET TO ANOTHER ASTEROID ON A NON-HOSTILE BASIS. FLEET CAN USE HI-SPEED POWERPLANT.
00d7  DEPLOY THE FLEET TO AN ENEMY ASTEROID AND ATTACK.
00d8  INTERCEPT AN ENEMY FLEET AND ATTACK.
      RETURN IF SUCCESSFUL.
00d9  DEPLOY THE FLEET AROUND AN ASTEROID TO ACT AS SENTRIES. ALL APPROACHING ENEMIES WILL BE ATTACKED.
00da  COMBATTING ENEMY FLEET
00db  OLD NAME:
      
      
      NEW NAME:
00dc  QUEEN'S CHAMBER
00dd  HIVE
00de  POWER CONVERTERS
00df  PROTEIN PLANT
00e0  YOU ARE GIVEN THE FOLLOWING EQUIPMENT:
00e1  DEMOLISH BUILDING
00e2  POWER COLLECTOR
00e3  MISSILE BAY
00e4  DATA HIVE
00e5  SHIP CONSTRUCTION FACTORY
00e6  LANDING PAD
00e7  WEAPON PLANT
00e8  MINE
00e9  ORE STORAGE CHAMBER
00ea  POWER STORE
00eb  SCIENCE HIVE
00ec  YOU ARE ABOUT TO DEMOLISH:
00ed  SCREEN GENERATOR
00ee  COMMUNICATIONS TOWER
00ef  HIBERNATION HIVE
00f0  PERSONNEL PODULE
00f1  ENERGY ACCUMULATOR
00f2  RESOURCE PODULE
00f3  SCIENCE PODULE
00f4  ATOMISER
00f5  ENGINEERING PLANT
00f6  ORE EXTRACTOR
00f7  DEFENCE SHIELD
00f8  REPULSE GENERATOR
00f9  MISSILE SILO
00fa  SENSORY MATRIX
00fb  YOUR LAST ASTEROID HAS BEEN DESTROYED!
      
      TETRACORP IS DISPLEASED WITH YOUR PERFORMANCE!
      
      IT IS VITAL THAT ALL ALIEN RACES ARE REMOVED
      FROM SECTOR K240 BEFORE IT CAN BE SAFELY
      OPENED FOR FULL-SCALE MINING.
      
      TETRACORP HOPES THAT YOUR PROGRESS WILL IMPROVE.
00fc  CONGRATULATIONS ON DEFEATING THE SWIXARANS!
      
      THE EMPRESS HERSELF SENDS HER APPRECIATION OF
      YOUR EFFORTS TO CLEAR SECTOR K240. SHE REQUESTS
      YOUR PRESENCE ON THE IMPERIAL HOMEWORLD AT
      ONCE, AND WISHES TO APPOINT YOU AS COLONIAL
      GOVERNOR OF K240.
      
      TETRACORP AWARDS YOU A PERFORMANCE BONUS OF
      FIVE MILLION CREDITS. YOUR WORK HERE IS FINISHED.
00fd  ATMOSPHERIC REGULATOR
00fe  PROPULSION UNIT
00ff  REACTOR
0100  STRATEGY CONTROL
0101  SPACECRAFT DOCK
0102  STABILISING PLATFORM
0103  NUTRIENT PODULE
0104  RAPIDLY DECLINING POPULATION!! THIS MAY BE DUE TO LACK OF WATER!
0105  MASS DISPLACEMENT PODULE
0106  SUBSPACE DETECTORS
0107  CIVILIAN DOME
0108  CAPACITOR
0109  ORE DEPOT
010a  SCIENCE DOME
010b  MILITARY RESEARCH DOME
010c  ROBOTIC MINING DRILL
010d  SHIELD GENERATOR
010e  ROCKET BATTERY
010f  DETECTION CLUSTER
0110  DEFENCE BATTERY
0111  A COLONY ASTEROID HAS BEEN DESTROYED, BLOWN TO PIECES!
0112  ENVIRONMENT PROCESSOR
0113  TURBINE ARRAY
0114  COMMAND BUNKER
0115  LAUNCH FACILITY
0116  A COLONY ASTEROID HAS COLLIDED WITH ANOTHER ASTEROID!
0117  ADVANCED MINING DRILL
0118  
0119  DEPOSITS ANALYSIS
011a  ORE TRANSPORTATION
011b  ASTEROID STORES       SHIP
011c  TRANSPORTER CARGO BAY FULL!
011d  ASTEROID STORES FULL!
011e  LANDING PAD TOO NEAR EDGE OF ASTEROID!
011f  COLONY ESTABLISHED ON THIS ASTEROID.
0120  COLONY NOT ESTABLISHED DUE TO LACK OF MONEY.
0121  THE EMPIRE HAS GIVEN YOU A NEW TRANSPORTER. IT WILL ARRIVE AT:
0122  INFORMATION
0123  SENSORS REPORT DISCOVERY OF A NEW ASTEROID AND HAVE NAMED IT:
0124  COLLISION WARNING!! ASTEROID IN PROXIMITY OF COLONY ASTEROID:
0125  
0126  
0127  MAGNETIC STORM!
      NAVIGATIONAL EQUIPMENT DOWN ON ALL DEEP SPACE VESSELS.
0128  RECEIVING A BROKEN-UP SIGNAL FROM A SCOUT. WE SUSPECT ITS DESTRUCTION, CAUSE UNKNOWN!
0129  RADIATION LEAK!!
      
      RADIATION HAS INCREASED ON
012a  SOLAR FLARE! WE HAVE DETECTED INCREASED RADIATION ON ALL KNOWN ASTEROIDS!
012b  A FREAK SENSOR SCAN HAS ENABLED US TO DISCOVER AN ALIEN-OCCUPIED ASTEROID!
012c  A NEW GEOLOGICAL SURVEY HAS DISCOVERED MORE ORE DEPOSITS ON:
012d  A PREVIOUS SURVEY WAS INACCURATE! THERE ARE LESS ORE DEPOSITS ON:
012e  POWERPLANT BURNOUT!!
      A POWERPLANT HAS EXPLODED ON:
012f  GRAVITATIONAL ANOMALY!! ASTEROID ENGINES HAVE GONE CRITICAL ON:
0130  PRESSURE VALVE FAILURE!! WE ARE RECORDING AIR LOSS FROM TANKS ON:
0131  RUPTURED PIPELINE!! WE ARE RECEIVING REPORTS OF WATER LEAKAGE ON:
0132  COMPUTER CONTROL STATION FAILURE!!
      POWER LOSS REPORTED ON:
0133  GRAVITATIONAL VORTEX!!  SENSORS REPORT A VECTOR ALTERATION OF ALL KNOWN ASTEROIDS.
0134  VIRUS OUTBREAK!
      MORE MEDICAL FACILITIES REQUIRED ON:
0135  BONUS:         CD.
0136  SENSORS REPORT DISCOVERY OF AN ALIEN ASTEROID AND HAVE NAMED IT:
0137  THE EMPIRE ASKS YOU TO IMPROVE ORE SHIPMENTS. YOU ARE OFFERED A BRIBE PASSED OFF AS A BONUS!
0138  CONGRATULATIONS ON DEFEATING THE ENEMY!
      
      YOU NOW HAVE UNCHALLENGED MINING RIGHTS TO THIS
      PART OF SECTOR K240.
      
      TETRACORP IS PLEASED WITH YOUR ABILITY.
      
      THERE ARE OTHER CHALLENGES AWAITING YOU, AND
      OTHER ALIEN CULTURES TO DEAL WITH.
      
      GOOD LUCK!
0139  <<< CLICK ON TARGET FLEET >>>
013a  RENAMING ASTEROID...
013b  OUR FLEET REPORTS AN INTERCEPTION BY AN ENEMY FLEET BEFORE REACHING:
013c  
013d  
013e  WELL DONE!
      YOU HAVE DESTROYED AN ENEMY ASTEROID!
013f  SENTRY FLEET NOW MOVING TO INTERCEPT APPROACHING ENEMY FLEET.
0140  INCOMING, ENCODED MESSAGE FROM TETRACORP...
0141  COST  = 
0142  BEING BUILT
0143  TARGET ACCURACY :    %
0144  CURRENT TARGET  :
0145  TOTAL :     /
0146  SPEED :
0147  FINANCIAL FUND STATUS
0148  MONEY
0149  POWER
014a  AIR
014b  FOOD
014c  WATER
014d  THE EMPIRE HAS SENT YOU REINFORCEMENTS. SHIPS DETECTED HEADING FOR
014e  SENSORS PREDICT A METEOR SHOWER DUE IN 7 DAYS. ALERT EMPLOYEES ON:
014f  CLICK 'EXIT' TO DEMOLISH, ELSE CLICK 'ABORT'.
0150  PRICE PER UNIT:
0151  THE IMPERIAL TREASURY HAS FIXED SEVERAL ORE PRICES FOR A NUMBER OF YEARS TO STABILISE THE ORE MARKET.
0152  TRANSPORT IN
0153  DAYS
0154  IMPERIAL TRANSPORTER DUE IN 5 DAYS. WARP GATE WILL OPEN ABOVE:
0155  IMPERIAL TRANSPORTER WILL DEPART IN 5 DAYS. FINISH ALL ORE LOADING NOW!
0156  PRICE/UNIT
0157  THE IMPERIAL TRANSPORTER HAS RE-ENTERED WARP! YOU RECEIVE PAYMENT FOR YOUR ORE:
0158  ASTEROID SECURE.
0159  LOW MORALE.
015a  SOCIAL UNREST.
015b  MAJOR CRIMINAL ACTIVITY.
015c  SECURITY ALERT!
015d  SECURITY REPORT
015e  REPORT FROM: 
015f  FINANCIAL COMPUTERS REPORT THEFT FROM COLONY FUNDS. THE PERPETRATORS CANNOT BE TRACED.
      TOTAL SUM STOLEN
      =        CD.
0160  EMPLOYEES ARE UNHAPPY WITH THEIR LIVING AND WORKING CONDITIONS. WORKERS IN SEVERAL INDUSTRIES HAVE ELECTED TO STRIKE FOR A PERIOD OF TIME. OUR SECURITY FORCES ARE INSUFFICIENT TO FORCE THEM BACK TO WORK.
0161  AFTER INVESTIGATING SEVERAL MISSING-PERSONS CASES, WE HAVE DISCOVERED THAT A SMALL GROUP OF PEOPLE HAVE DESERTED THE COLONY. YOU MUST INCREASE SECURITY TO ENSURE WE SUFFER NO FURTHER LOSS OF WORKERS.
0162  WE HAVE UNCOVERED A CRIMINAL CARTEL THAT HAS BEEN INFILTRATING OUR MISSILE SILOS AND SHIPPING MISSILES OFF-WORLD FOR PERSONAL PROFIT. INCREASE SECURITY TO ENSURE IT DOES NOT HAPPEN AGAIN. AN INVENTORY INDICATES THAT THEY HAVE STOLEN THE FOLLOWING WARHEADS FROM THIS ASTEROID:
0163  FLIGHT CONTROL REPORTS A SHIP LEAVING THE ASTEROID WITHOUT OFFICIAL CLEARANCE OR FLIGHT INSTRUCTIONS. WE UNDERSTAND THAT MERCENARY PIRATES HAVE STOLEN A:
0164  RAD:    %
0165  WARNING! RAPIDLY DECLINING POPULATION!!
0166  PLEASE INSERT K240 GAME DISK 2 IN ANY DRIVE...
0167  DISK OPERATION
0168  THE NUMBER ONE FOR ALL YOUR ORE
      EXTRACTION REQUIREMENTS. SURVEYING,
      MINING AND TRANSPORTATION.
      TETRACORP...
0169  DO YOU DREAM OF FRONTIER LIFE, A
      CAREER OF EXCITEMENT AND ADVENTURE?
      EXCELLENT PROSPECTS. CALL TODAY...
016a  THE LARGEST CORPORATION IN THE EMPIRE.
      WHO SAID SIZE DOESN'T MATTER?
016b  PUSHING BACK THE HORIZONS, LEADING
      THE EMPIRE INTO THE NEXT CENTURY.
      JOIN US....
016c  PEACE OF MIND AND SECURITY TODAY.
016d  FIRST AGAIN IN THE CORPORATE
      PERFORMANCE INDEX.
      TETRACORP.... YOU CAN DEPEND ON US...
016e  BORED? LIVE OUT YOUR FANTASIES IN
      DEEPEST SPACE.
      TETRACORP.... THE REALITY OF YOUR DREAMS.
016f  FIFTEEN MILLION EMPLOYEES CAN'T BE WRONG.
0170  DISK IS NOT FORMATTED AS AN AMIGA DISK.
0171  DISK IS WRITE PROTECTED.
0172  DISK IS FULL. FILE WILL NOT FIT.
      TRY ANOTHER DISK.
0173  NO DISK IN DRIVE DF0:
0174  UNKNOWN ERROR! TRY ANOTHER DISK.
0175  POWER AMPLIFIER
0176  TURRET OPTIMISER
0177  CONSTRUCTION DROIDS
0178  MISSILE BAY EXTENSION
0179  HI-ENERGY POWER STORES
017a  2ND GENERATION MINES
017b  2ND GEN DEEP BORE MINES
017c  NUCLEAR MISSILE
017d  VIRUS MISSILE
017e  ANTI-VIRUS MISSILE
017f  MEGA MISSILE
0180  STASIS MISSILE
0181  IMPROVED SENSORS
0182  ASTEROID TRACKER
0183  MISSILE GUIDANCE SYSTEM
0184  BUILDING ARMOUR
0185  A COST EFFICIENT MEANS OF GENERATING POWER, UP TO 20MW/DAY. THE FUSION PROCESS USES ASTEROS ORE.
0186  UPON DETECTION OF INCOMING WARHEADS, TRACER FIRE WILL ATTEMPT TO KNOCK OUT THE WARHEADS BEFORE THEY REACH THE ASTEROID.
0187  THE GENERATOR CREATES A SCREEN PROTECTING NEIGHBOURING BUILDINGS AGAINST ENEMY ATTACKS. THE SCREEN IS NOT YET PERFECTED, AND USES MUCH POWER.
0188  USING THESE ENGINES YOU CAN SPECIFY THE EXACT DIRECTION AND SPEED OF YOUR ASTEROID, STEERING IT FROM IMMINENT COLLISIONS.
0189  YOU HAVE NO ACTIVE CPU ON THIS ASTEROID!
018a  PROVIDES THE CAPABILITY TO LOCATE AND EXTRACT THE EXTREMELY VALUABLE TRAXIUM AND NEXOS ORES, WHICH EXISTING MINES CANNOT EXTRACT.
018b  CONSTRUCT A NETWORK OF THESE ON YOUR ASTEROIDS AND YOU CAN INSTANTANEOUSLY TRANSMIT ORES BETWEEN ASTEROIDS, PROVIDING YOU HAVE STORAGE SPACE.
018c  THIS DEVICE MODIFIES ALL EXISTING AND FUTURE GENERATORS THAT RELY UPON HARNESSING THE SUN'S POWER. IT DOUBLES ALL POWER OUTPUT FROM THOSE GENERATORS.
018d  THIS DEVICE IS A REAL BREAKTHROUGH. IT MODIFIES ALL EXISTING AND FUTURE TURRETS. THEIR DAMAGE CAPABILITY IS DOUBLED, WITHOUT USING MORE POWER.
018e  THESE ARE PUT TO WORK IN YOUR CONSTRUCTION YARDS, ENABLING THEM TO CONSTRUCT TWICE AS MANY SHIPS AS BEFORE.
018f  A NEW LOADING RACK SYSTEM ENABLES YOU TO STORE TWICE AS MANY MISSILES ON EACH ASTEROID, YET STILL LOAD AND LAUNCH THEM AT THE SAME RATE.
0190  AN ENHANCEMENT IN POWER STORAGE TECHNIQUES DOUBLES THE CAPACITY OF ALL EXISTING AND FUTURE POWER STORES.
0191  THIS MULTI-HEADED DRILL BIT WILL DOUBLE THE OUTPUT OF ALL YOUR MINES, BOTH EXISTING AND FUTURE.
0192  DEPOSITS A SUBSTANCE THAT SPREADS RAPIDLY ACROSS THE TARGET ASTEROID. IT DESTROYS ANY STRUCTURE THAT IT CONTACTS. ORE NEEDED:
      1 TRAXIUM.
0193  A VERY EFFECTIVE WARSHIP. IT HAS GREATER ARMOUR THAN EXISTING SHIPS AND FOUR HARDPOINTS FOR MOUNTING WEAPONS.
0194  THE MOST POWERFUL WARSHIP AVAILABLE AT THIS TIME. AT 92M LONG, IT HAS THE LATEST TECHNOLOGY ABOARD, AND SIX WEAPON HARDPOINTS.
0195  (HARDPOINT) OFFERS TOTAL PROTECTION AGAINST ATTACK. IT CANNOT BE MAINTAINED PERMANENTLY, BUT IS PULSED ON AND OFF AT REGULAR INTERVALS.
0196  (HARDPOINT) IT EMITS A POWERFUL E.M. BEAM TO SCRAMBLE THE ELECTRONICS OF AN ENEMY SHIP, RENDERING IT TEMPORARILY VULNERABLE TO ALL ATTACKS.
0197  (HARDPOINT) IT ENERGISES THE HULL TO DEFLECT MOST OF THE ENERGY OF AN ATTACK. CAN BE USED WITH EXISTING SHIELDS.
0198  THOUGH THIS DEVICE FILLS AN ENTIRE SHIP HARDPOINT, IT PROVIDES THE SHIP WITH GREATER ARMOUR.
0199  SCI-TEK ENGINEERS WILL INSTALL SENSORS IN ALL YOUR ASTEROIDS, REMOVING THE NEED FOR SENSOR ARRAYS.
019a  THIS DEVICE MONITORS AND TRACKS ALL KNOWN ASTEROIDS. THEIR PATHS AND SPEEDS WILL BE DISPLAYED ON YOUR TACTICAL VIEW OF THE ASTEROID FIELD.
019b  THIS DEVICE ACCURATELY MEASURES THE DISTANCE TO THE TARGET ASTEROID AND OFFERS AN ESTIMATE OF THE CHANCE OF THE MISSILES SUCCESSFULLY HITTING.
019c  THE SPECIFICATIONS FOR THE LATEST HARDENED CONSTRUCTION MATERIALS. ALL YOUR FUTURE BUILDINGS WILL BENEFIT FROM A GREATER RESILIENCE TO ATTACK.
019d  MONEY = 
019e  [PURCHASED]
019f  ONLY 20 OF EACH MISSILE TYPE ALLOWED!
01a0  ??
01a1  BLUEPRINTS
01a2  THE IMPERIAL TRANSPORTER HAS BROUGHT THE FOLLOWING BLUEPRINTS:
01a3  YOU OWN THE FOLLOWING BLUEPRINTS:
01a4  PAGE:     /
01a5  A SCAN OF THE TECHNICAL DATABASES REVEAL THAT THE ABOVE BLUEPRINT HAS BEEN STOLEN AND DELETED FROM THE DATABASE. WE SUSPECT THAT EMPLOYEES ARE ATTEMPTING TO SABOTAGE YOUR OPERATIONS. THIS IS SERIOUS - THAT BLUEPRINT WAS VERY EXPENSIVE!
01a6  COLONY NOT YET ESTABLISHED!
01a7  NO DESTINATION TELEPORTER SPECIFIED!
01a8  DESTINATION HAS NO ORE TELEPORTER!
01a9  SOURCE ASTEROID STORES FULL!
01aa  DESTINATION ASTEROID STORES FULL!
01ab  DIRECTS A FLEET OF DROIDS THAT MOVE ABOUT THE COLONY AND REPAIR DAMAGED BUILDINGS AND SPACECRAFT.
01ac  YOU HAVE NO COMMAND CENTRES!
01ad  AX-ZILANTH'S
01ae  (BETA HYDRAE IV)
01af  NEWLY ARRIVED IN SECTOR K240. DISCOVERED IN THE CAPELLA SECTOR, THEY HAVE PROVEN HIGHLY AGGRESSIVE AND CAPABLE OF GREAT CUNNING.
01b0  [ DIFFICULTY: MEDIUM ]
01b1  LAK'MAJ'TRAAL
      (ORE-EATERS)
01b2  (M53 GALAXY)
01b3  FROM THE GALAXY IN SAGITTARIUS. THEY MOVE SWIFTLY BETWEEN SECTORS, STRIPPING PLANETS OF MINERALS AND METALS. THEY HAVE LAID WASTE EVERY SECTOR IN THEIR HOME GALAXY.
01b4  THE RIGELLIAN CONFEDERATION
01b5  (RIGEL SYSTEM)
01b6  AN ANCIENT AND HIGHLY ADVANCED CULTURE WHO REFUSE ALL ATTEMPTS TO OPEN TRADE NEGOTIATIONS. LITTLE IS KNOWN ABOUT THEM. SUSPECTED DEADLY.
01b7  [ DIFFICULTY: HARD ]
01b8  KLL-KP-QUA
01b9  (TAU CETI III)
01ba  LIKE TERRAN INSECTS, THEY OPERATE AS A HIVE INTELLIGENCE, PROTECTING THEIR EGG-LAYING QUEEN. THEIR ACTIONS ARE VERY PREDICTABLE.
01bb  [ DIFFICULTY: EASY ]
01bc  TYLARAN EMPIRE
01bd  (DENEB MIRA III)
01be  DISCOVERED SOME TIME AGO, THEY HAVE ONLY RECENTLY ATTAINED THE STARSHIP TECHNOLOGY TO REACH OUR FRONTIER SECTORS. GREEDY AND SELFISH, BUT OTHERWISE A LIMITED THREAT.
01bf  SWIXARANS
01c0  (CORE SYSTEMS)
01c1  ABANDONING THEIR HOMEWORLDS AT THE CENTRE OF THE GALAXY, THEY ARE SEARCHING SECTOR K240 FOR NEW WORLDS. ADVANCED AND EXTREMELY DANGEROUS.
01c2  ASTEROID STRUCTURE TOO WEAK!
01c3  RAPIDLY DECLINING POPULATION!! THIS MAY BE DUE TO LACK OF AIR!
01c4  RAPIDLY DECLINING POPULATION!! THIS MAY BE DUE TO LACK OF FOOD!
01c5  HABITAT
01c6  POWER GENERATOR
01c7  RAD SHIELD
01c8  FORCE FIELD NODE
01c9  SEISMIC ATOMISER
01ca  DATA GATHERER
01cb  TURRET
01cc  ENERGISER
01cd  THRUSTERS
01ce  POWER COLLECTOR
01cf  CONTROL CENTRE
01d0  FLEET FACTORY
01d1  SCIENCE FACILITY
01d2  PROTON LAUNCHER
01d3  WARP MANIPULATOR
01d4  FLUXXER
01d5  BUILDING COUNTS
01d6  BUILDINGS ON:
01d7  =
      =
      =
      =
      =
      =
      =
      =
      =
      =
01d8  DAYS:
01d9  MISSILES:
01da  SCOUT SPY REPORT
01db  REPORT ON:
01dc  NUMBER OF BUILDINGS:
      
      NUMBER OF SHIPS:
      NUMBER OF TRANSPORTERS:
      NUMBER OF BATTLESHIPS:
01dd  SATELLITE CONSTRUCTION
01de  NUMBER SATELLITES:
      BEING BUILT:
      
      TARGET:
01df  MORE BARIUM NEEDED FOR CONSTRUCTION.
01e0  INTELLIGENCE FUND RUNNING LOW!
01e1  YOU HAVE NO SPY SATELLITE ORBITING THAT ASTEROID!
01e2  INTELLIGENCE CONTROL...        FUND:          CD.
01e3  EXIT
01e4  POPULATION
01e5  CD.
01e6  MISSILE INVENTORY
01e7  WE BELIEVE THE ENEMY IS PRESENT ON:
01e8  NUMBER OF ENEMY ASTEROIDS
01e9  OUR ASTEROIDS KNOWN TO ENEMY
01ea  BUILDING INVENTORY
01eb  MAKEUP OF DEPLOYED FLEET
01ec  DESTINATION OF DEPLOYED FLEET
01ed  DESTINATION OF MISSILE STRIKE
01ee  WE ESTIMATE THE ENEMY POPULATION TO BE
01ef  WE ESTIMATE THE ENEMY MISSILE YIELDS AS FOLLOWS:
      LOW  YIELD:      WARHEADS.
      MED  YIELD:      WARHEADS.
      HIGH $YIELD:      WARHEADS.
      OTHER:           &WARHEADS.
01f0  WE ESTIMATE THE ENEMY BUILDING DISTRIBUTION AS:
          GENERAL BUILDINGS.
          DEFENCE BUILDINGS.
          OFFENSE BUILDINGS.
          POWER BUILDINGS.
01f1  WE BELIEVE THE ENEMY KNOWS ABOUT:
01f2  THE FLEET DESTINATION IS:
01f3  WE HAVE NO INFORMATION ABOUT A FLEET LAUNCH!
01f4  MISSILES ARE HEADED FOR:
01f5  WE HAVE NO INFORMATION ABOUT A MISSILE STRIKE!
01f6  WE BELIEVE THE FLEET CONSISTS OF:
          BATTLESHIPS, AND,
          OTHER SHIPS.
01f7  <<< SELECT A SPY SATELLITE >>>
01f8  NO SPY SATELLITE ORBITTING THAT ASTEROID!
01f9  COMMUNITY
01fa  ENERGY GLOBE
01fb  STORAGE RACKS
01fc  DEFENCE BATTERY
01fd  ENERGY GATHERER
01fe  FILTRATION PLANT
01ff  WEAPONS FACILITY
0200  EXTRACTOR
0201  SHIELD GENERATOR
0202  GRAVITIC CONVERTOR
0203  MISSILE LAUNCHER
0204  PROBES
0205  DEEP SPACE PROBES
0206  REACTOR CORE
0207  STRATEGIC BUNKER
0208  GROUND DOCK
0209  SCIENCE LABS
020a  FARM
020b  TISSUE ORGAN
020c  POWER ORGAN
020d  TENTACULAR DEFENDER
020e  SOLAR CELLS
020f  CLASSIFIED DIVISION
0210  SHIELD LIMB
0211  T-SPACE GENERATOR
0212  ROCKET PORTAL
0213  RECEPTOR CELLS
0214  TRACTOR GENERATOR
0215  SURGE GENERATOR
0216  BRAIN
0217  DOCKING PORTAL
0218  SCIENCE BRAIN
0219  STOMACH
021a  WARNING! THE LARGE ALIEN SHIP IS SUPERHEATING ITS ENGINES!
021b  DANGER!! DANGER!!
      THE ALIEN ENGINES ARE TURNING CRITICAL!!
021c  THE ENEMY FLEET WE WERE TRACKING HAS VANISHED!
021d  INTERCEPTION FLEET REPORTS THAT THE ENEMY FLEET WAS JUST A GHOST IMAGE!
021e  REPORTS ARRIVING SUGGEST THAT THE ALIEN CLOAKING DEVICE HAS POWERED DOWN!
021f  LOOK FOR THE PATTERN IN THE ENEMY ATTACKS.
      IT IS VERY PREDICTABLE.
0220  BE CAREFUL WHEN TAKING OVER AN ENEMY ASTEROID.
0221  KEEP A CLOSE WATCH ON THE POSITIONS OF ENEMY
      ASTEROIDS.
0222  THE ENEMY ARE KNOWN TO POSSESS ASTEROID ENGINES.
0223  THE ENEMY ARE KNOWN TO POSSESS VERY SENSITIVE
      SPY SENSORS.
0224  THE MAIN ENEMY ASTEROID IS PROTECTED BY A CLOAKING
      DEVICE.  YOU MUST DESTROY ALL CLOAK GENERATORS
      ORBITING OTHER ENEMY ASTEROIDS BEFORE YOU CAN
      DETECT THE MAIN ASTEROID!
0225  LAST MINUTE INTELLIGENCE...
0226  FOR CONTINUING SUPPORT FROM TETRACORP, PLEASE ENTER YOUR SECURITY CLEARANCE CODE.
      
      REFER TO THE K240 MANUAL. IGNORE ALL SUBTITLES IN BOLD OR UNDERLINED PRINT...
0227  PLEASE ENTER THE WORD FROM:
0228  TETRACORP AUTHORISATION CODE...
0229  PAGE:
022a  LINE:
022b  WORD:
022c  FLEET IS NOT ORBITTING THE CURRENT ASTEROID!
022d  IN SPACE
022e  ENEMY FLEET
022f  GAME PAUSED.
0230  COMET!!
0231  ( 24 DAYS )
0232  ( 1 DAY )
0233  CD: 8682966
0234  WELCOME TO TETRACORP.......
0235  PRESENTING TETRACORP....
0236  SPEECH: ACTIVATED.
0237  SPEECH: DEACTIVATED.
0238  SOUND EFFECTS: ACTIVATED.
0239  SOUND EFFECTS: DEACTIVATED.
023a  SAVE GAME FACILITY...
      
      INSERT SAVE DISK IN DRIVE DF0:
      PRESS LEFT MOUSE BUTTON WHEN READY...
023b  ANALYSING DISK....
023c  DISK ERROR!
023d  OPERATION ABORTED!
      RECTIFY THE FAULT AND TRY AGAIN.
023e  SCANNING FOR SAVED GAMES....
023f  DISK DIRECTORY...
      
      POSITION 1:
      POSITION 2:
      POSITION 3:
      POSITION 4:
0240  NONAME
0241  CLICK LEFT BUTTON ON DESIRED SLOT, OR
      CLICK RIGHT BUTTON TO ABORT....
0242  WARNING!!
      
      YOU ARE ABOUT TO EXIT THE GAME.
      
      PRESS 'Y' TO EXIT TO DOS, OR
      PRESS 'N' TO STAY IN THE GAME.
0243  POSITION 1 CURRENTLY HOLDS A GAME.
      
      CLICK LEFT BUTTON TO OVERWRITE, OR
      CLICK RIGHT BUTTON TO SELECT
      ANOTHER POSITION...
0244  SAVING GAME TO DISK....
0245  SAVE SUCCESSFUL.
0246  LOAD GAME FACILITY...
      
      INSERT SAVE DISK IN DRIVE DF0:
      PRESS LEFT MOUSE BUTTON WHEN READY...
0247  PREPARING TO LOAD SCENARIO DATA...
      
      INSERT GAME DISK 2 IN ANY DRIVE.
      PRESS LEFT MOUSE BUTTON WHEN READY...
0248  INSERT SAVE DISK IN DRIVE DF0:
      PRESS LEFT MOUSE BUTTON WHEN READY...
0249  LOADING GAME FROM DISK....
024a  LOAD SUCCESSFUL.
024b  WELCOME TO SCI-TEK.......
      
      THE TECHNOLOGY YOU PREFER.
024c  THANKYOU FOR ORDERING FROM SCI-TEK....
      
      YOUR BLUEPRINTS WILL ARRIVE ON THE NEXT
      IMPERIAL TRANSPORT.
024d  LOADING FROM DATABASE....
024e  FROM: 
024f   TO 
0250  TRANSPORT LOCATIONS:
0251  NEXT   PLAY   END
0252  PREV   NEXT   PURCHASE   CLEAR   END
0253  LOAD   SAVE   ALIEN   FX   SPEECH   DOS   END
0254  INSUFFICIENT FUNDS FOR THAT REPORT!
0255  NONE OF OUR ASTEROIDS!
0256  UNKNOWN AT THIS TIME.
0257  YOU HAVE ELECTED TO CONTINUE WITH YOUR MISSION.
      
      
      THE COMPANY ADMIRES YOUR DETERMINATION AND WISHES
      YOU EVERY SUCCESS.
      
      GET READY TO CONTINUE
0258  PRESS A MOUSE BUTTON TO CONTINUE
0259  YOU HAVE ELECTED TO BEGIN A NEW MISSION.
      
      NOW LOADING STAR CHARTS FOR AN UNEXPLORED REGION
      OF SECTOR K240....
025a  THIS ACTION WILL CAUSE YOUR EXISTING MISSION TO
      BE ABORTED!!
      
      CLICK LEFT MOUSE BUTTON TO CONFIRM, OR
      RIGHT MOUSE BUTTON TO RETURN TO YOUR PREVIOUS
      MISSION.
025b  YOU HAVE INSUFFICIENT 'CHIP' MEMORY FOR SPEECH.
      SORRY!
025c  AUTHORISATION CODE INVALID!!
025d  AUTHORISATION CODE ACCEPTED...
025e  ENTER A NAME FOR THE SAVED FILE:

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Page created: 8th November 2009